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Where is the name located for civ 5 torrent
Where is the name located for civ 5 torrent








where is the name located for civ 5 torrent
  1. Where is the name located for civ 5 torrent driver#
  2. Where is the name located for civ 5 torrent full#
  3. Where is the name located for civ 5 torrent software#
  4. Where is the name located for civ 5 torrent series#

“ThreadingMode = 0” Controls the threading strategy: (0=default,1=no display lists,2=one DL per command set, 3=split mode, 4=aggregate mode).Ġ - Do whatever we think is best (equivalent to 2currently) 1 - Disable display list use and do everything on the immediate context 2 - Our current behaviorģ - Split and merge command sets, aiming for a particular display list size. These settings are also stored in the config.ini file. Note: this is for advanced testing for threaded GPU drivers. For more information about this, users are encouraged to read the DX documentation. These options allow advanced users to change the way Civilization 5 handles threaded display lists (DL) on DX11. It's an average over the entire run for each leader, with the first 30 frames ignored to prevent load time and startup hitches from skewing the results. Statistics are given for each leader independently, and they're appended onto the file from one run to the next. The benchmark dumps a file into the app directory named 'LeaderBenchmark.csv' which contains the resulting information.

where is the name located for civ 5 torrent

Where is the name located for civ 5 torrent full#

The full syntax for the command line options are: -LeaderBenchmark -logname is the name of a file to append to (Default is 'LeaderBenchmark.csv') -duration is how long to remain in each scene -norendering is equivalent to the norender option in the previous benchmarks. The leaders themselves will not be displayed. Note: Compression mode will do nothing but continually decompress and display textures for the given scene for the specified duration. To run in leaderhead benchmark mode, start the app with “-LeaderBenchmark “ To run in compression mode, start the app with “-LeaderBenchmark –compression”. This compression test measures the GPGPU performance of the video card. Also this test can be used to measure the performance of Compute Shading features via our variable bitrate compression technology. This test can run through any of the leader scenes specified and report the performance for that leader. The Leader Benchmark is designed to test advanced rendering features which we use for our leader scenes. To run this test, run the application with the command line argument “-Benchmark Units”, case insensitive. Therefore changes to the graphics settings will not impact the test except for setting resolution. Results reported are similar to the Late Game View benchmark, however the display settings are overridden for consistency. It is designed as a total throughput test to evaluate a users system and determine where the bottlenecks occur. The workload will heavily stress the CPU as well as GPU and driver.

Where is the name located for civ 5 torrent series#

This benchmark is designed to stress test the users system by executing a parallel series of animation and rendering tasks. For consistent results the user should avoid altering the zoom level. Note: Mousewheel zoom in some benchmarks are enabled for inspection, however using this will affect the end results.

where is the name located for civ 5 torrent

Additionally the number of draw call made per frame is reported. All results are reported as frames rendered over 60 seconds. ( note while in this mode, the display will flicker ).

Where is the name located for civ 5 torrent driver#

This serves as a baseline for Civ 5’s engine performance vs GPU and Driver performance. No Render score emulates an infinitely fast GPU and will bypass most driver overhead. No Shadow render score turns the shadow pass off for the application. Full Render Score reflects the active rendering settings of you application. Results are reported in the “LateGameViewBench.log” file. To run this test, run the application with the command line option “-benchmark lateGameView”. This scenario exercises all aspects of the game engine pipeline since all simulation and renderable object types are represented at a frequency consistent with a game that has been in progress for 300+ turns. This benchmark is designed to simulate a late game workload. Values for MaxSimultaneousThreads greater than 16 are unsupported and clamped. Ensure that “MaxSimultaneousThreads” is set to the number of processor cores you wish to test against. The results will be stored in the logs folder at the same level as the config.ini. To ensure the benchmark results are reported, in the config.ini ( located in your “\Documents\My Games\Sid Meier's Civilization 5” ) make sure that “LoggingEnabled = 1”. In addition, any of the tests can be run with command line modifiers which alters the way threaded rendering submission is handled by Direct X 11. Each benchmark tests a specific workload scenario.

Where is the name located for civ 5 torrent software#

The benchmark modes in Civilization5 are designed to stress and test various aspects of the users hardware and supporting software ( e.g.










Where is the name located for civ 5 torrent